Hacking is also used to unlock doors throughout the world. Indra can hack the game's robotic enemies, reprogramming them with options like "Overclock," "Allegiance," and "Platform." It provides an alternate approach to combat, supplementing the melee weapons. Hacking is the other big new feature in Axiom Verge 2, although it finds its roots in the glitch gun of the first game. Nintendo Enthusiast - Ben Lamoreux - 8.5 / 10 Hardcore Gamer - James Cunningham - 4 / 5Īxiom Verge 2 is exactly what a sequel should be in that it's more of the same but different.Īxiom Verge 2 is a dual-dimensional Metroidvania that's engaging to explore despite its one-dimensional combat and underwhelming boss fights. It’s a follow-up to Axiom Verge that doesn’t content itself with a simple recitation of the first game’s high points, and if what’s detailed above sounds like your jam, you’ll probably have a good time with it.Ĭlever level design and consummate world-building are great fun, even if the pacing and exploration sometimes lead to frustration
It’s dense as ever lore-wise, and it’s got some good music and worlds to move through. Things start out slow, but give it a little time and Axiom Verge 2 really gets going, playing off expectations with clever alterations of the original game’s conventions. I loved every second of my journey as Indra, and I know you will too.Įven when Axiom Verge 2 wasn’t hitting perfectly for me, it feels different and very much its own. It builds on the original’s success by introducing new mechanics and ideas that help freshen up a classic and sometimes stale genre. Axiom Verge 2 is an outstanding game that really sets the bar for future indie Metroidvania games.